NVIDIA’s designs drivers currently offer a “Ultra-Low Latency mode” expected for serious gamers and any other person who needs the quickest information reaction times in their games. This component is accessible for all NVIDIA GeForce GPUs in the NVIDIA Control Panel.
What Is Ultra-Low Latency Mode?
Illustrations motors line edges to be rendered by the GPU, the GPU renders them, and afterward they’re shown on your PC. As NVIDIA clarifies, this element expands on the “Most extreme Pre-Rendered Frames” highlight that has been found in the NVIDIA Control Panel for longer than 10 years. That permitted you to keep the quantity of casings in the render line down.
With “Ultra-Low Latency” mode, outlines are submitted into the render line not long before the GPU needs them. This is “without a moment to spare casing booking,” as NVIDIA calls it. NVIDIA says it will “further [reduce] dormancy by up to 33%” over simply utilizing the Maximum Pre-Rendered Frames alternative.
This works with all GPUs. Be that as it may, it just works with DirectX 9 and DirectX 11 games. In DirectX 12 and Vulkan games, “the game chooses when to line the edge” and the NVIDIA illustrations drivers have no influence over this.